Learn the Numbers
Every simulation produces an average box score. This guide explains what each column means, why it matters, and how to read it.
The percentage of simulations won by each team.
The mean final score across all simulation runs.
How many points the winning side averaged by. Positive usually favors the home team.
The average combined score of both teams.
| Column | Meaning | Why It Matters |
|---|---|---|
| PTS | Average points scored. | Main projected scoring output. |
| YDS | Total offensive yards. | Shows whether the team moved the ball consistently. |
| PASS | Passing yards. | Reflects quarterback and receiver success. |
| RUSH | Rushing yards. | Shows ground-game control and clock pressure. |
| TO | Turnovers. | High-impact mistakes that swing outcomes. |
| SACKS | Sacks allowed or generated, depending on table context. | Measures pressure and offensive line breakdowns. |
| 3D% | Third-down conversion rate. | Shows drive sustainability. |
| RZ% | Red-zone touchdown efficiency. | Shows how often drives become touchdowns instead of field goals. |
| TOP | Time of possession. | Shows control, pace, and game script. |
Boosts the home team for crowd, travel, familiarity, and venue comfort.
Adjusts team strength based on missing or limited players.
Changes passing efficiency, turnovers, sacks, and scoring chances.
Changes sacks, pressure, turnovers, and passing success.
Changes number of possessions and total scoring environment.
Can suppress passing, kicking, and scoring in outdoor games.
Models chaotic events like interceptions, fumbles, and short fields.
Changes how often strong drives turn into touchdowns.